Armour

Misc./healing items and currency

Bottles of Tolaris Whiskey-If consumed will give drunk status but numb pain and can be used as a disinfectant (This is for all whiskies but some are stronger then others).

Porcelain Gold Bricks.-this brick has not really found a use yet the fact it is gold makes it either a high or low costing item and it really easy to break so its not good as a weapon either but we have seen bullet made out of this martial.

Gold Bars.-like the porcelain/gold brick but more durable sense there is no porcelain blended in.

Rough Diamonds.-Good for trading

Jester’s Amulet-
Geodum Crystals.good crafting material but it really hard so naturally its hard to melt down and reform.
Fenrir Amulets.-
Assorted Jewelry.-

Processor Helmet.-Fun fact hyve use this helmet once i think

Porcelain Box.-this can hold thing to make it easier to carry but it easy to break
Wolf Carcass.
Tomes (Written by Herman and his son?)
Stack of Books

NGMO badge- a badge from NGMO.
healing

bag of artistes leaves (5 uses)-heals cut but needs a luqid of any form (25%)
bandages-covers the wound and let time heal it (25hp)
tourniquet kit
fluid sate inducer (FSI)-changes a gnosi back to its slug form.
healing putouses
healing shots

underworld currency-
Underworld Skull.
Crystal Underworld Skulls.
Black Underworld Skull.
Underworld Skulls w/ Jewels. (Diamond, ruby, and sapphire.)

ARMOR/GARMENTS
Chest Armour (20deff)(4agil)(5%deflect mêlée attack)

Steel vibrating boots (50%daze)(5deff)

Basic belt (3deff)(5 slots)

Mutant Shield (10deff)(5mêlée)(2open slots)

Undergarments
Ancient Archon Armor

Desert Trench Coats (Red, Gray)

Enhanced Porcelain Armor

Acoster’s Cloak – (3 Defense, 2 Sneak, -1 Dexterity)

Benevolent Armor – (12 Defense, -2 Character, -6 Dexterity, +1 Diplomacy)

Hellstrom Armor – (24 Defense, – All Defense, -16 Dexterity, 1.5% Stamina Drain per action)
Wanderer’s Boots – (4 Defense, 3 Movement, -2 Intelligence, -3 Strength)

Desert Hoodie – (2 Defense, 3 Defense, -1 Dexterity)

Scale Armor (22 Defense, -4 Attack, 1 Stamina, -2 Dexterity, 30% stopping armor piercing rounds.)

Rubber Suit (21 Defense, -12 Energy, 3 Agility, 1 Dexterity, 1 Movement)

Traveler’s Overcoat (14 Defense, 6 Survival, -2 Agility, -1 Dexterity, 2 Stealth, 2 Movement)

Stealth Cloak (10 Stealth)

steele armor +14 def -2 agil +2 life – 2 dex .05% deflect bullets
wayfarer boots +6 def +2 dodge +2 agil +3 dex -1 stam -1 str -2 endr

Desert overcoat +6 def +3 endr +2 aim +1 aim to melee

hand plating +1 atk +2 str

Trader’s Cloak – +3 Defense, +6 Stealth, -1 Agility; 20% Extra Storage

Ars Arcadium – +45 Defense, +4 Stealth, – 3 Agility; 20% extra stopping chance; Additional hidden abilities unknown.

Duskmantle – +60 Defense, -2 Stealth, +1 Agility, +1 Dexterity; At night, 20% Camouflage; 10% Extra Storage; Prevents bleedout

Dardeius – +48 Defense, +6 Stealth, -1 Agility, -4 Dexterity; 5% Camouflage, 10% Stop Pierce, Nullifies Poison

Draconus – +60 Defense, -4 Stealth, +1 Agility, -6 Dexterity; 2% Knockback, 10% Nullifies Stuns, 5% Vs Electricity; Roll a d10 for Armor Break, Win or tie = nothing, attack reflects to opponent, Loss = Armor Break; Fire Immunity

Harmony Mantle – +40 Defense, +10 Stealth, -1 Agility, +4 Dexterity; May prevent negative stats on a turn (Roll d20 vs GM); 5% Knockback, 2% Poisons enemy

The Falcon Guard – +80 Defense, +6 Stealth, +4 Agility, +4 Dexterity, +6 Stamina, +2 Endurance, +10 Character, -5 Attack, -10 Acrobatics, -6 Survival; Prevents all negative stats except bleedout; If under 25% health, armor retaliates with 4 poison blades

Maurius’s Solidarity – +35 Defense, 20% bleed-out resistance, 10% shock resistance, 50% daze resistance

Desert Boots-( +5def, +2atk, +8def)

Female Falcon Bridge Armor- (+45 def, 3% shock resistance, 10% Knockback, 5% half poison damage, 2?)

Silicon Scale Armor-( +38def, +15 aim, +10def vs. Physical attacks)

Ancient Bracers-

WEAPONS:

Newtown SMG 6 burst (15attk)(-1aim)(10true damage)

Electric blade (10mêlée)(+40%shock)

Sandlewood pistol +3 aim +4 atk

Sandlewood handle 6 shot revolver +16 atk +6 aim -4 agil +2 endr -1 acro

channel sword +16 atk -4 agil -3 dex 10% bleed out 2% faint

2x crystal daggers +9 atk +6 melee +2 damage -3 dex
Skull Gun –
Plasma Pistol –
Feris Club – (14 Attack, -3 Dodge, -2 Dexterity)

Wing Spear (20 Attack, -2 Agility, -4 Dexterity, 3 Defense, 20% piercing armor, 10% stagger)

Silver Ridge Revolver – 10 shot 5.2mm slugs, +30% to Attack Roll, +10 Melee, 30% Bleed chance

Long Barrel Revolver – 4 shot, +35 Attack, +2 Aim, 20% Stun

Captain’s Sword – +10 Melee, +5 Attack, throwable with -2 Aim, 30% Bleed-out

Hard wrap whip-(+10 atk, +3def, +1 intelligence)

Birdshot Plasma- (+35 atk, 10% Stun, 1% instant death ((far)), 10% instant ((near)), scatter shot)

Katar gloves- (broken), (+25 atk, +60 melee, 25% bleed, 3% blind, 1% ko)
AMMO:

lead bullets
porcelain gold bullets

Armour

Wasteland 2 camuss111 lovehinata17