Locations in the Wasteland are surprisingly numerous for such an arid climate, many have both an ancient history and a current one. Most have become home to less reputable folk – bandits, thieves and their ilk, while others have maintained their original purpose. This list has been compiled by the Altfelter survey team headed by Denner Platt, who has since perished in his archaeological studies on the Dark Continent.
Endriel: Once thought to be the great stronghold of the Archon order(s), it has since been discovered that Endriel is nothing more than a half-buried Necropolis to their fallen heroes.
For years this ground supposedly held their greatest leader’s corpse, I am, of course, talking about the great warrior, Herman of Villel. (though the real Villel or its associated towns have never been found)I happened upon this place in the dark on a rough expedition; we were besieged by dust storms and Klacklava – very hungry ones – on all sides and needed shelter desperately. One of my aids saw the stone facade of this place rising from the sand stan odd angle (it would seem that the legendary place was just newly buried…maybe over the last thousand, maybe two thousand years) and the symbol of the Archon order (everyone knows the two guns crossed at the barrels with a coin between them and a serpent on one side while the other seems a bird (an ancient animal that really does not exist anymore)
Everything being said, we rushed towards the stone brow of the great monstrosity – the Klacklava close behind – and hurled ourselves into the sand, digging ferociously. Jurged, my servant wench, hit upon the opening first and began to scream in her dumb tongue for us to dig faster and deeper. A gunshot echoed in the wastes and the whirl of the dusters (what the natives called the dust storms) howled with a wounded klacklava. Sen, the huntress of our group (and my soon to be wife) reloaded the chamber of her silver rifle and eyed the other four animals converge on their wounded companion – wrenching its head off with swift, snapping bites, they began to dig their bloody muzzles into its gaping neck and tear out the flesh, bone and sinew that lay inside – a horrifyingly graphic sound.
The door finally gave way beneath our pounding and we where dropped into a great hall with golden braziers and crushed, dismembered statues. It seemed that, since we were laying not on the floor but rather on one of the vast, mosaic laced walls, that Endriel had sunk into the sands on its side, leaving a window as the only access. The first thing I noticed was the high-quality architecture – similar to that which has been found in old cities that date back to before the Nockmaar Wars, possibly even to or before Herman’s arrival. Regardless, the second thing I noticed was how massive – utterly so – the halls had been…as if made or designed to hold whole contingents of soldiers lined side by side.